Welcome to Harry Potter Forum! Below you will find many interesting threads and discussions. Enjoy.
Lord Stafford ✭✭✭✭✭
- Lord Stafford
- Last Active
"Irons plays Cotillard’s father. Gleeson plays Fassbender’s father."
In Autumn 2013, the game’s latest iteration – GTA: V – earned $1bn in just three days, becoming the fastest-selling entertainment product in history. But this drama goes back to 2002, to tell the story of a three-year period of intense controversy in the history of this iconic game's development. It happened when two passionate men on either side of a high-stakes cultural divide clashed. This conflict, between the creative genius behind the game and a self-styled crusader for American morality, escalated into a fight for the hearts, minds and freedoms of an entire gaming generation.
The fastest-selling entertainment product in history comes not from Silicon Valley, but is driven by a bunch of British game designers. Friends since their school days, they are led by the game's mastermind-designer, Sam Houser. By 2002, Sam and his creative team have constructed for their fans a vast virtual world, teeming with a high-octane mix of criminal characters, lethal weapons and outrageous storylines. Here you can even shape and sculpt your avatar, crafting their character and appearance to your personal preference.
Within this fantasy landscape, some players choose to take part in a series of dangerous missions, while others become immersed in a sprawling criminal underworld, killing cops, hijacking cars and running over pedestrians. And it's this that increasingly drives opposition to GTA. Because the game's violent gameplay leads to fierce opposition: from parents worried about its impact on children; from politicians, fearful of its influence; and, above all, from campaigners fighting to prevent the game being played by minors.
At the vanguard of this crusade is the formidable Christian lawyer Jack Thompson, a man determined to do whatever he can to stop the relentless rise of the game and its influence on children. The Gamechangers tells the story of how British game designers pushed boundaries into uncharted territory, of how those fighting GTA became consumed by a battle which overwhelmed their lives, and how the subsequent fallout threatened to bring down leading players on both sides.